Name

Stephanie O'Malley

About

I graduated with Honors in 2010 from the College for Creative Studies in Detroit Michigan. I have a BFA in Entertainment Arts, with a focus on Game Art. During my time at CCS, I worked on collaborative projects using the Unreal 3 engine, as well as produced an entire third-person fantasy based video game by myself; utilizing the Unity game engine, which debuted at the 2010 CCS Student Exhibition.

In the summer of 2010 I became employed as a 3D Artist at the only cross platform developer in the state of Michigan. There I worked on our recently released title for Xbox 360, PS3 and Wii. I love working with our amazing team, and seeing what we have accomplished on our other projects in the works is inspiring!

Specialties:

Animation (Maya, 3D Studio Max, After Effects)
High Poly Modeling (ZBrush, Mudbox, Maya)
Low Poly Modeling (Maya, 3D Studio Max)
Baking Normal/AO/Cavity Maps (Xnormal, Crazybump, Maya)
UV Mapping (UV Layout, ZBrush, Maya, 3D Studio Max)
Texturing (ZBrush, Mudbox, Photoshop)
Game Engines (Unreal 3, Unity3D, Vicious)
Asset Management (Tortoise SVN)
Retopology (ZBrush, Nex Tools)
Rendering (Maya Mental Ray)
Compositing (Maya, After Effects, Photoshop)

Demo Reel

Reel Breakdown

Location

Detroit, Mi 48202
USA

Email

I am looking for freelance work.

Areas of Expertise

HighRes/LowRes Modeling, Animation, Texturing, Drawing, Traditional Sculpting

Skills

ZBrush, 3D Studio Max, Maya, UVLayout, Mudbox, Crazy Bump, XNormal, Photoshop, NEX Tools, After Effects, Unity3D, Unreal Engine 3